In the wake of a glimpse of world peace thanks to Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most popular video games around. The iconic Pikachu is just as identifiable as Disney's mascot, perhaps even more. The ongoing pandemonium surrounding trading card values guarantees almost daily Pokémon headlines. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million units. Even, fan-made Pokémon games achieve popularity every year.
Yet despite that pervasiveness and popularity, there are still Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were overshadowed by the excitement of the mainline series. They're Pokémon games released on doomed platforms or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Relaxed Precursor
Too many Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a companion. Sure, modern titles include small features like these in modern games—players may play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch noted Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Most people never realized that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game continuously. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokemon once had an official board game with miniatures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.
All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
Given numerous mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu